Notes on Usage....4
Table of Contents....6
Foreword....26
1 Introduction....27
1.1 Who Is This Book Written For?....28
1.2 Why Should You Read This Book?....30
1.3 How Should You Read This Book?....36
1.4 Your Constant Companions: Our Three Examples....38
1.4.1 moveHUB: The Mobility App for Every Occasion....39
1.4.2 BusinessBooster: The CRM BI Tool for Small and Medium-Sized Enterprises....40
1.4.3 Healthyfy: The Platform for Connecting Patients and Healthcare Professionals....43
2 The Most Important Terms and Their History....45
2.1 The (Pre-)History of Usability and UX....45
2.1.1 Ancient Greece and Hippocrates of Kos....46
2.1.2 The Renaissance and Leonardo da Vinci....46
2.1.3 The Industrial Revolution....47
2.1.4 Work Science....47
2.1.5 Ergonomics....49
2.1.6 Human Factors....50
2.1.7 Software Ergonomics....51
2.1.8 Human-Machine Interaction....51
2.1.9 Human-Computer Interaction....52
2.1.10 Conclusion....53
2.2 Usability and UX Design: The Core Concepts....54
2.2.1 Usability....54
2.2.2 User Experience....57
2.2.3 Design....58
2.2.4 Users....59
2.2.5 Context of Use....67
2.3 The Interplay of Ergonomics, Usability, and UX....69
2.3.1 The Tree Metaphor....69
2.3.2 The Kano Model....74
2.3.3 Ergonomics versus Usability versus UX at moveHUB....77
2.3.4 Ergonomics versus Usability versus UX at BusinessBooster....79
2.3.5 Ergonomics versus Usability versus UX at Healthyfy....82
3 Usability and UX as Key Factors for Outstanding Products....85
3.1 What Is Return on Investment?....86
3.2 Metrics for Business Success....87
3.2.1 Metrics Related to Systems, Products, or Services....88
3.2.2 User- and Customer-Related Measures....90
3.2.3 Service-Related Metrics....92
3.2.4 Choosing the Appropriate Metrics....93
3.3 Planning instead of Discovering ROI....96
3.4 Metrics for Business Success: B2C versus B2B Sectors....99
3.5 What ROI Is Achievable through Usability and UX Design?....102
3.5.1 Studies on the ROI of Usability and UX Design....102
3.5.2 Feedback from Our Customers on the ROI of Usability and UX Design....104
3.6 Case Study: Measuring ROI at moveHUB....107
3.7 Case Study: Measuring ROI at BusinessBooster....109
3.8 Case Study: Measuring ROI at Healthyfy....111
4 How to “Do” Usability and UX Design....113
4.1 The ISO 9241-210 Standard: Human-Centered Design for Interactive Systems....114
4.1.1 Step 1: Plan the Human-Centered Design Process....116
4.1.2 Step 2: Understand and Specify the Context of Use....118
4.1.3 Step 3: Specify the User Requirements....119
4.1.4 Step 4: Producing Design Solutions....120
4.1.5 Step 5: Evaluating the Design....121
4.1.6 Conclusion....123
4.2 Design Thinking....124
4.2.1 Step 1: Understand....126
4.2.2 Step 2: Observe....127
4.2.3 Step 3: Define Point of View....128
4.2.4 Step 4: Ideate....129
4.2.5 Step 5: Prototype....137
4.2.6 Step 6: Test....138
4.2.7 Conclusion....139
4.3 Minimum Viable Product....140
4.3.1 Step 1: Build....141
4.3.2 Step 2: Measure....142
4.3.3 Step 3: Learn....143
4.3.4 Conclusion....144
4.4 Double Diamond....146
4.4.1 Phase 1: Discover....147
4.4.2 Phase 2: Define....148
4.4.3 Phase 3: Develop....149
4.4.4 Phase 4: Deliver....149
4.4.5 Key Principles....149
4.4.6 Conclusion....150
4.5 Usability Engineering for Medical Devices According to the IEC 62366-1 Standard....151
4.5.1 Conclusion....153
4.6 Commonalities among Methods....155
4.6.1 Analysis of Customer Needs....155
4.6.2 Iterative Optimization of the Solution....156
4.6.3 Learning from Direct User/Customer Feedback....157
4.6.4 Speed as an Objective....158
4.6.5 Success through Collaboration....159
4.6.6 Visualization as a Means of Choice....159
5 Data-Driven UX Design....161
5.1 The Goal of the Data-Driven UX Design Process....162
5.2 The Data-Driven UX Design Process....164
5.2.1 How to Get the Most Value from the Process....165
5.2.2 Brief Overview of the Data-Driven UX Design Process....167
5.2.3 Context of Use Analysis, Including Risk Assessment and Documentation....168
5.2.4 Deriving and Documenting Usage Requirements....170
5.2.5 Developing Design Solutions Based on Risk and Usage....172
5.2.6 Evaluation of Design Solutions Prioritized by Risk and Frequency of Use....175
5.3 The Flexibility and Risk Matrix: How Much Data Do You Really Need?....179
5.3.1 The Flexibility of Your Solution....180
5.3.2 The Risk of Your Solution....182
5.3.3 Working with the Flexibility and Risk Matrix....185
5.4 Objective versus Subjective Data....188
5.5 Quantitative versus Qualitative Data....192
5.6 Critically Evaluating Data....195
5.6.1 Where Does the Data Come From?....195
5.6.2 Objective Data or Interpretation....196
5.6.3 Is the Frame of Reference Correct?....197
5.6.4 Have You Had Value Judgments or Statements Explained?....199
5.6.5 Is the Data Complete and Meaningful?....200
5.7 Quick Help for Categorization....202
5.7.1 Do You Need Data during Development?....202
5.7.2 How Much Data Do You Need?....203
5.7.3 What Type of Data Do You Need?....203
5.7.4 Conclusion....204
6 A Helpful Mindset for Usability and UX Design....206
6.1 Assumptions versus Knowledge....207
6.1.1 Clearly Revealing One’s Own Assumptions....208
6.1.2 Distinguishing Assumptions from Knowledge....209
6.1.3 Why Do I Need Data for This?....212
6.1.4 Examples of Mostly-False-and-Seldom-True Assumptions....217
6.2 Users Don’t Know What They Want!....228
6.2.1 Task and Goal Expertise versus Design Expertise....228
6.2.2 Bringing Together the Expertise....233
6.2.3 Creating Outstanding Solutions with Users....236
6.3 Key Skills for User Researchers: Observe, Ask Questions, and Listen....237
6.3.1 Observing....238
6.3.2 Asking Questions....244
6.3.3 Listening....250
6.3.4 Your Mindset as a User Researcher....254
6.4 Design as a Learnable Process....257
6.4.1 The Role of Creativity....257
6.4.2 The Role of Talent, Practice, Experience, and Knowledge....258
6.4.3 What Do I Need to Learn to Become a Usability and UX Designer?....260
6.5 Testing and Corporate Culture....262
7 Foundations....265
7.1 Psychological Foundations: Don’t Worry, It’s about People....265
7.2 Perception: The Human Sensory System....267
7.2.1 The Eye....269
7.2.2 The Ear....285
7.2.3 The Skin....294
7.2.4 The Tongue....303
7.2.5 The Nose....306
7.2.6 Conclusion....311
7.3 Human Information Processing....313
7.3.1 Basics of the Model....314
7.3.2 Stimulus....315
7.3.3 Discover....315
7.3.4 Recognize....319
7.3.5 Decide....323
7.3.6 Act....327
7.3.7 Reaction....329
7.3.8 Memory....329
7.3.9 Conclusion....336
7.4 Design Basics....339
7.4.1 Impact of Design....339
7.4.2 Basic Elements of Visual Design....345
7.4.3 Gestalt Principles....375
7.4.4 Interaction Principles....385
8 Data-Driven UX Design in Detail: Preparation....419
8.1 Planning the Data-Driven UX Design Process....420
8.1.1 Who Should Participate in the Stakeholder Workshop?....421
8.1.2 The Agenda of the Stakeholder Workshop....423
8.2 Integrating Data-Driven UX Design into Agile Development Projects....432
8.3 Plan for the Appropriate Amount of Effort....438
9 Data-Driven UX Design in Detail: Context of Use Analysis....442
9.1 What Questions Should the Context of Use Analysis Answer?....443
9.2 What Is the Context of Use Anyway?....447
9.2.1 The Users....447
9.2.2 The Patients (Medical Devices)....449
9.2.3 The Task....452
9.2.4 The Goals....453
9.2.5 The Resources....455
9.2.6 The Environment....458
9.2.7 Risk, Frequency, and Conclusion....460
9.3 Methods of Context of Use Analysis....462
9.3.1 Secondary Research/Desk Research....463
9.3.2 Field Observation....469
9.3.3 Interview/Jobs-to-Be-Done....475
9.3.4 Group Discussions/Focus Groups....486
9.3.5 Quantitative Survey/Questionnaires....492
9.3.6 Contextual Inquiry....500
9.3.7 Analysis of Quantitative Usage Data....505
9.3.8 Web Tracking/Click Analysis....510
9.3.9 Ticket and Feedback Analysis....514
9.4 Analytical Methods of the Context of Use Analysis....521
9.4.1 Task Analysis....521
9.4.2 User or Customer Journey Mapping/Touchpoint Analysis....529
9.4.3 Personas and Empathy Maps....535
9.5 Practical Examples for Context Analysis....545
9.5.1 Context Analysis at moveHUB....545
9.5.2 Context Analysis at BusinessBooster....548
9.5.3 Context Analysis at Healthyfy....552
10 Data-Driven UX Design in Detail: Specifying Usage Requirements....556
10.1 Consider Your Personas or Empathy Maps....558
10.2 Use Cases and User Stories: How Not to Do It and How to Do It Anyway....561
10.2.1 Use Cases....561
10.2.2 User Stories....562
10.3 From User Stories to Requirements....570
10.3.1 Fixed Requirements....570
10.3.2 Range Requirements....572
10.3.3 Requirement versus Wish....577
10.3.4 Documenting and Formulating Requirements....577
10.3.5 Where Do the Values in the Requirements Come From?....580
10.4 Formulating Requirements for moveHUB....583
10.5 Formulating Requirements for BusinessBooster....585
10.6 Formulating Requirements for Healthyfy....588
11 Data-Driven UX Design in Detail: Developing Design Solutions....590
11.1 Reminder: What Is the Goal of Design, and How Do We Go About It?....590
11.2 Design Research....593
11.3 From Coarse to Fine....598
11.4 Developing Basic Solution Options....600
11.4.1 How to Turn a 2 into a 3....602
11.4.2 How to Deal with Too Many 3-Point Ideas....602
11.4.3 Conclusion....604
11.5 Working with Prototypes....605
11.5.1 Horizontal and Vertical Prototypes....605
11.5.2 High- and Low-Fidelity Prototypes....606
11.5.3 Which Prototype Should Be Used and When?....609
11.6 Wireframes....612
11.6.1 Buttons....619
11.6.2 Dropdowns....622
11.6.3 Radio Buttons....626
11.6.4 Input Fields or Text Fields....628
11.6.5 Combo Boxes....633
11.6.6 Checkboxes....635
11.6.7 Accordions....637
11.6.8 Toggle Buttons....639
11.6.9 Sliders....642
11.6.10 Calendars....643
11.6.11 Time Pickers....649
11.6.12 Color Selection....652
11.6.13 Information Buttons, Info Buttons, and Tool Tips....656
11.6.14 Popups....658
11.6.15 Menu Bars....662
11.6.16 Carousels....665
11.6.17 Webpage Sliders....667
11.6.18 Labels and Text Blocks....668
11.6.19 Images, Icons, and Placeholders....669
11.6.20 Special Case: Warnings....671
11.6.21 Conclusion....672
11.7 User Interface Quality Check: The Design Grid....673
11.8 Screen Flows....677
11.9 Click Dummies....680
11.9.1 Tools for Creating Click Dummies....681
11.9.2 Making the Design Testable....686
11.10 Desktop, Mobile, or Smartwatch First?....687
11.11 Responsive Design....693
11.12 Visual Design....695
11.12.1 Visual Design Research....695
11.12.2 The Association Space....699
11.12.3 Proto-Mood Boards....702
11.12.4 Closing Gaps in the Proto-Mood Board....704
11.12.5 From Proto-Mood Boards to Mood Boards....705
11.12.6 The Visual Design Concept....706
11.12.7 Creating Visual Prototypes (Click Dummies)....707
11.12.8 The Style Guide....708
11.13 Excursion: Low-Code and No-Code....710
11.14 Example: Possible Design Steps for moveHUB....712
11.15 Example: Possible Design Steps for BusinessBooster....715
11.16 Example: Possible Design Steps for Healthyfy....717
12 Data-Driven UX Design in Detail: Evaluating Design Solutions....720
12.1 Formative versus Summative Testing....720
12.2 Identifying Knowledge Gaps....727
12.3 User Evaluation versus Expert Evaluation....729
12.4 Remote versus On-Site....731
12.4.1 Dependence on Technical Infrastructure....731
12.4.2 Loss of Important Information....732
12.4.3 Less Control over Confidentiality....733
12.4.4 Non-Digital Products Cannot Be Tested without Bias....733
12.4.5 Conclusion....735
12.5 Designing Test Cases....737
12.5.1 Preconditions....737
12.5.2 Instructions for the User....739
12.5.3 Correct Execution of the Task....741
12.5.4 Postcondition after Correct Execution....742
12.5.5 Determine the Number of Test Cases....742
12.6 The Methods Presented....743
12.7 The Usability and UX Test....745
12.7.1 How Does It Work?....745
12.7.2 When Is It Used?....752
12.7.3 What Do You Need?....753
12.7.4 What Are the Advantages?....755
12.7.5 What Are the Disadvantages?....756
12.7.6 What Are the Alternatives?....757
12.8 Usability and UX Sprint....759
12.8.1 How Does It Work?....759
12.8.2 When Is It Used?....762
12.8.3 What Do You Need?....763
12.8.4 What Are the Advantages?....763
12.8.5 What Are the Disadvantages?....764
12.8.6 What Are the Alternatives?....765
12.9 Rapid User Tests....767
12.9.1 How Does It Work?....767
12.9.2 When Is It Used?....768
12.9.3 What Do You Need?....769
12.9.4 What Are the Advantages?....769
12.9.5 What Are the Disadvantages?....770
12.9.6 What Are the Alternatives?....771
12.10 A/B Testing....773
12.10.1 How Does It Work?....773
12.10.2 When Is It Used?....776
12.10.3 What Do You Need?....776
12.10.4 What Are the Advantages?....776
12.10.5 What Are the Disadvantages?....777
12.10.6 What Are the Alternatives?....778
12.11 UX Benchmarking....780
12.11.1 How Does It Work?....780
12.11.2 When Is It Used?....781
12.11.3 What Do You Need?....783
12.11.4 What Are the Advantages?....784
12.11.5 What Are the Disadvantages?....785
12.11.6 What Are the Alternatives?....785
12.12 5-Second Test....788
12.12.1 How Does It Work?....788
12.12.2 When Is It Used?....789
12.12.3 What Do You Need?....790
12.12.4 What Are the Advantages?....791
12.12.5 What Are the Disadvantages?....791
12.12.6 What Are the Alternatives?....792
12.13 Standardized Questionnaires....794
12.13.1 How Does It Work?....794
12.13.2 When Is It Used?....806
12.13.3 What Do You Need?....806
12.13.4 What Are the Advantages?....807
12.13.5 What Are the Disadvantages?....808
12.13.6 What Are the Alternatives?....808
12.14 Analysis of Quantitative Usage Data....810
12.14.1 How Does It Work?....810
12.14.2 When Is It Used?....811
12.14.3 What Do You Need?....811
12.14.4 What Are the Advantages?....812
12.14.5 What Are the Disadvantages?....812
12.14.6 What Are the Alternatives?....813
12.15 Web Tracking/Click Analysis....816
12.16 Diary Study....818
12.16.1 How Does It Work?....818
12.16.2 When Is It Used?....822
12.16.3 What Do You Need?....823
12.16.4 What Are the Advantages?....823
12.16.5 What Are the Disadvantages?....824
12.16.6 What Are the Alternatives?....824
12.17 Card Sorting....826
12.17.1 How Does It Work?....826
12.17.2 When Is It Used?....829
12.17.3 What Do You Need?....829
12.17.4 What Are the Advantages?....830
12.17.5 What Are the Disadvantages?....830
12.17.6 What Are the Alternatives?....831
12.18 Expert Review....833
12.18.1 How Does It Work?....833
12.18.2 When Is It Used?....835
12.18.3 What Do You Need?....836
12.18.4 What Are the Advantages?....836
12.18.5 What Are the Disadvantages?....837
12.18.6 What Are the Alternatives?....837
12.19 Association Space Test....839
12.19.1 How Does It Work?....839
12.19.2 When Is It Used?....840
12.19.3 What Do You Need?....841
12.19.4 What Are the Advantages?....841
12.19.5 What Are the Disadvantages?....842
12.19.6 What Are the Alternatives?....842
12.20 Eye Tracking....844
12.20.1 How Does It Work?....844
12.20.2 When Is It Used?....847
12.20.3 What Do You Need?....847
12.20.4 What Are the Advantages?....848
12.20.5 What Are the Disadvantages?....848
12.20.6 What Are the Alternatives?....849
12.21 Physiological Measurement Methods....851
12.21.1 How Does It Work?....851
12.21.2 When Is It Used?....852
12.21.3 What Do You Need?....853
12.21.4 What Are the Advantages?....853
12.21.5 What Are the Disadvantages?....853
12.21.6 What Are the Alternatives?....854
12.22 Analyzing Errors Using Root Cause Analysis....856
12.23 Learning from the Data and Making Informed Decisions....864
12.23.1 Implementing Feedback....864
12.23.2 Documenting Decisions....866
12.24 Evaluations in Medical Device Development....867
12.25 Example: Evaluation Methods for moveHUB....869
12.26 Example: Evaluation Methods for BusinessBooster....871
12.27 Example: Evaluation Methods for Healthyfy....874
13 Design, Get Data, Repeat: When Is It Enough?....876
13.1 Determining the Transition Based on Quality....877
13.2 Determining the Transition Based on Time....880
13.3 Should You Readjust? The Flexibility and Risk Matrix as an Aid....882
13.4 Choosing the Right Approach....884
13.5 What’s Next for moveHUB....886
13.6 What’s Next for BusinessBooster....887
13.7 What’s Next for Healthyfy....888
14 Decision Matrix for Method Selection....889
15 Wrap-Up and Conclusion....900
15.1 It’s All about the Users....900
15.2 Usability and UX Design Is Interdisciplinary....902
15.3 UX Is Not Designed, It Is Experienced....903
15.4 The Path to an Outstanding Product Is Iterative....904
15.5 Once You Start with Usability and UX Design, You Never Stop....905
15.6 Design Based on Data....906
15.7 Closing Words and Call for Participation....907
A Glossary....908
B Bibliography....932
C The Authors....948
Index....949
Service Pages....988
Legal Notes....991
Calling all designers and developers! This is your all-in-one guide to UX and usability design for digital products. See how an effective user experience incorporates insights from psychology, design principles, and practical data. Follow a proven approach for selecting your design methods, and then walk through the data-driven UX design process in detail: perform context analysis, specify requirements, develop solution prototypes, and test your products. Learn from example case studies and full-color illustrations to take your design to the next level!
What makes design effective? Get to know the building blocks that create an incredible user experience: ergonomics and usability, data evaluation, user research, human information processing, design principles, and more.
Master data-driven UX design. Explore methods to analyze the context of use for your design project. Use techniques such as prototypes and wireframes to develop a design solution, and then refine it through usability and UX testing.
See examples of design come to life! Follow three case studies that illustrate the design process for digital products: a B2C mobility application, a B2B customer relationship management application, and a B2C/B2B medical appointment portal.