SwiftUI transforms Apple Platform app development with intuitive Swift code for seamless UI design.
Explore SwiftUI's declarative programming: define what the app should look like and do, while the OS handles the heavy lifting.
Hands-on approach covers SwiftUI fundamentals and often-omitted parts in introductory guides.
Progress from creating views and modifiers to intricate, responsive UIs and advanced techniques for complex apps.
Focus on new features in asynchronous programming and architecture β¦
ΠΠ½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉ ZIP (pdf+epub)You’ve heard about Apple’s hot new declarative user interface SDK — SwiftUI — and are ready to try your hand at iOS development. But, you have no idea where to begin.
SwiftUI Apprentice to the rescue! This book will guide you through the first steps of your journey as you learn to build beautiful iOS apps.
This book for developers who are new to iOS and β¦
ΠΠ½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉ ZIP (pdf+epub)Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach.
In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some β¦
ΠΠ½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉ EPUBThe popularity of reactive programming continues to grow on an ever-increasing number of platforms and languages. Rx lets developers easily and quickly build apps with code that can be understood by other Rx developers — even over different platforms.
Not only will you learn how to use the RxSwift port to create complex reactive applications on iOS, you’ll also see how to easily solve common application design issues by using β¦
ΠΠ½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉ PDFiOS 11 introduces lots of great APIs and other changes, from the brand new Drag and Drop, to augmenting your world with ARKit, to expanding your app's horizons with machine learning in CoreML. Reading and understanding all the official Apple documentation on these changes can be time-consuming — and confusing.
This is where iOS 11 by Tutorials comes to the rescue! In this book, you’ll learn the new iOS 11 β¦
ΠΠ½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉ PDFWikipedia says, "In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design".
In a general sense, design patterns can be stated as best practices that were implemented on a repetitive basis to solve similar problems, but that are found in different contexts.
This book explores design patterns in the Swift language, and walks you through how β¦
ΠΠ½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉ PDFLearn the basics of reactive programming and how it makes apps more responsive. This book shows you how to incorporate reactive programming into existing development products and cycles using RXSwift and RXCocoa on iOS and Mac.
As we move away from the traditional paradigm of typing or touching one step at a time to interact with programs, users expect apps to adapt and not need constant hand-holding. People today expect β¦
ΠΠ½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉ PDFStay motivated and overcome obstacles while learning to use Swift Playgrounds to be a great iOS developer. This book is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school, and it is now updated for Swift 4.
Many people have a difficult time believing they can learn to β¦
ΠΠ½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉ PDFWriting asynchronous code can be challenging, with a variety of possible interfaces to represent, perform, and consume asynchronous work — delegates, notification center, KVO, closures, etc. Juggling all of these different mechanisms can be somewhat overwhelming. Does it have to be this hard? Not anymore!
In this book, you'll learn about Combine — Apple’s framework to work with asynchronous events in a unified and reactive way that ensures your app β¦
ΠΠ½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉ PDFDevelop well-structured applications using tested techniques and patterns. When you start to develop an application, you not only have to think about the idea of the finished application, but also about how it will evolve as it is built. This book shows you how to plan for changes, scope creep, and for the possibility of other developers joining in.
Start by learning what architecture patterns for an application are. You’ll β¦
ΠΠ½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉ PDFSwift is best known as Apple's programming language of choice for developing apps on iOS, iPadOS, macOS, watchOS, and tvOS. But it's far more versatile than that. Open source Swift is also gaining ground as a language for systems programming and server-side code, and it runs on Linux and Windows. So where do you start? With Head First Swift, you'll explore from the ground β¦
ΠΠ½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉ PDFMove into iOS development by getting a firm grasp of its fundamentals, including the Xcode 13 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5.5. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework.
ΠΡΠ° ΠΊΠ½ΠΈΠ³Π° ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΡ Π²Π°ΠΌ Π½Π°ΡΠ°ΡΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΠΎΠ²Π°ΡΡ, ΠΎΡΠ²ΠΎΠΈΠ² ΡΠ΄ΠΎΠ±Π½ΡΠΉ ΠΈ ΡΡΠ½ΠΊΡΠΈΠΎΠ½Π°Π»ΡΠ½ΡΠΉ ΡΠ·ΡΠΊ Swift, Π½Π° ΠΊΠΎΡΠΎΡΠΎΠΌ ΠΏΠΈΡΡΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΡ Π΄Π»Ρ ΡΡΡΡΠΎΠΉΡΡΠ² Apple. ΠΡ ΡΠΎΠ·Π΄Π°Π΄ΠΈΡΠ΅ Π² ΡΡΠ΅Π±Π½ΠΎΠΉ ΠΏΠ»ΠΎΡΠ°Π΄ΠΊΠ΅ Xcode Playground ΠΈΠ³ΡΡ ΠΈ Π½Π°ΠΏΠΎΠΌΠΈΠ½Π°Π»ΠΊΡ ΠΎ Π΄Π½ΡΡ ΡΠΎΠΆΠ΄Π΅Π½ΠΈΡ Π΄ΡΡΠ·Π΅ΠΉ. ΠΠ²ΠΈΠ³Π°ΠΉΡΠ΅ΡΡ ΠΏΠΎ ΠΏΠΎΠ½ΡΡΠ½ΡΠΌ ΠΈΠ½ΡΡΡΡΠΊΡΠΈΡΠΌ ΠΈ ΡΡΠ°Π·Ρ ΠΎΡΠ΅Π½ΠΈΠ²Π°ΠΉΡΠ΅ ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΡ ΡΠ²ΠΎΠ΅ΠΉ ΡΠ°Π±ΠΎΡΡ. ΠΠ½ΠΈΠ³Π° Π΄Π»Ρ Π΄Π΅ΡΠ΅ΠΉ ΠΎΡ 10 Π»Π΅Ρ ΠΈ Π΄Π»Ρ Π²Π·ΡΠΎΡΠ»ΡΡ .
Π ΡΡΡΠΊΠΈΠΉ PDFExplore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene.
You’ll start by accessing the β¦
ΠΠ½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉ PDFIf you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks.