Cover....1
Half Title....2
Series Page....3
Title Page....4
Copyright Page....5
Dedication....6
Table of Contents....8
Foreword....12
About the Author....14
Prologue: Cold Open....16
1 Mission Control....18
Introduction....18
History Is Experience....18
Demystifying UX and UI....20
2 Hunt for the Unicorn....22
Roles and Opportunity....22
Seniority....31
3 Basic Training....36
Show vs Tell....36
Get Smort....38
Do Your Homework....43
4 UX: Know Thy User....45
UX in a Nutshell....45
So Why Bother?....45
It’s not about You....48
UX Psychology....49
Gestalt Theory and Visual Perception....64
UX Principles....69
5 UX: Not UI....73
Design Stages....73
Research....74
Accessible Design....77
Ideation and Production....79
Testing....88
The UX Reality....92
6 UI: “Make it Pretty”....94
Form vs Function....94
Know your Platform....95
Principles of Visual Design....96
UI Representation....97
Do I have Your Attention?....100
Understanding Interfaces....102
Find Your Route....106
7 UI: Survival Guide....113
UI Systems....113
Design Patterns....115
Colour Theory and Contrast....125
Typography....130
Iconography....133
Layout....134
Animation....136
Audio....139
Workflow....140
8 Presentation Matters....143
Hard Truths....143
CVs and Résumés....144
Portfolios....146
Cover Letters....152
9 Dig Deep....155
Applying for Jobs....155
Don’t Panic!....161
Art and Design Tests....166
Know Your Worth!....167
Acceptance and Rejection....169
Day One....170
10 Backup....172
Introductions....172
11 Between U and I....186
Why UX/UI Is Important....186
Be Kind....188
Useful Links....192
Further Reading....194
Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.
This book provides those both familiar and unfamiliar with the wonderful world of UX and UI in video games with a concise but informative breakdown of the disciplines. It discusses the different career paths and how the role’s impact, responsibilities, and perceptions have evolved. This book covers everything, from the education you’ll need to searching and applying for jobs, and the interview process. It also includes advice on what to do once you’re in the role, with chapters covering best practices for UI/UX, how to set goals for future career progression, and interviews with top tips from experts in the industry.
This book will be of great interest to all aspiring game developers looking to work in UI/UX and beginners looking to grow their careers.