The Pocket Mentor for Video Game UX UI

The Pocket Mentor for Video Game UX UI

The Pocket Mentor for Video Game UX UI
Автор: Brewer Simon
Дата выхода: 2025
Издательство: CRC Press is an imprint of Taylor & Francis Group, LLC
Количество страниц: 195
Размер файла: 1.3 MB
Тип файла: PDF
Добавил: codelibs
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Cover....1

Half Title....2

Series Page....3

Title Page....4

Copyright Page....5

Dedication....6

Table of Contents....8

Foreword....12

About the Author....14

Prologue: Cold Open....16

1 Mission Control....18

Introduction....18

History Is Experience....18

Demystifying UX and UI....20

2 Hunt for the Unicorn....22

Roles and Opportunity....22

Seniority....31

3 Basic Training....36

Show vs Tell....36

Get Smort....38

Do Your Homework....43

4 UX: Know Thy User....45

UX in a Nutshell....45

So Why Bother?....45

It’s not about You....48

UX Psychology....49

Gestalt Theory and Visual Perception....64

UX Principles....69

5 UX: Not UI....73

Design Stages....73

Research....74

Accessible Design....77

Ideation and Production....79

Testing....88

The UX Reality....92

6 UI: “Make it Pretty”....94

Form vs Function....94

Know your Platform....95

Principles of Visual Design....96

UI Representation....97

Do I have Your Attention?....100

Understanding Interfaces....102

Find Your Route....106

7 UI: Survival Guide....113

UI Systems....113

Design Patterns....115

Colour Theory and Contrast....125

Typography....130

Iconography....133

Layout....134

Animation....136

Audio....139

Workflow....140

8 Presentation Matters....143

Hard Truths....143

CVs and Résumés....144

Portfolios....146

Cover Letters....152

9 Dig Deep....155

Applying for Jobs....155

Don’t Panic!....161

Art and Design Tests....166

Know Your Worth!....167

Acceptance and Rejection....169

Day One....170

10 Backup....172

Introductions....172

11 Between U and I....186

Why UX/UI Is Important....186

Be Kind....188

Useful Links....192

Further Reading....194

Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.

This book provides those both familiar and unfamiliar with the wonderful world of UX and UI in video games with a concise but informative breakdown of the disciplines. It discusses the different career paths and how the role’s impact, responsibilities, and perceptions have evolved. This book covers everything, from the education you’ll need to searching and applying for jobs, and the interview process. It also includes advice on what to do once you’re in the role, with chapters covering best practices for UI/UX, how to set goals for future career progression, and interviews with top tips from experts in the industry.

This book will be of great interest to all aspiring game developers looking to work in UI/UX and beginners looking to grow their careers.


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