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Python Game Logic

Python Game Logic

Python Game Logic
Автор: Alisa Turing
Дата выхода: 2025
Издательство: Independent publishing
Количество страниц: 286
Размер файла: 863,4 КБ
Тип файла: PDF
Добавил: codelibs
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About This Book
Introduction to Game Logic and Python
Setting Up Your Python Game Environment
Python Syntax Fundamentals for Game Development
Control Structures: Logic and Flow in Games
Data Structures: Lists and Dictionaries in Games
Handling Player Input: Keyboard and Mouse
Movement and Basic Physics
Collision Detection Techniques
Sprite Animation: Bringing Characters to Life
Basic Game AI: Simple NPC Behaviors
Creating Simple User Interfaces (UI)
Building a Simple Game Prototype
Advanced Collision: Pixel-Perfect Detection
Level Design Principles and Techniques
Procedural Content Generation (PCG) Basics
Sound Effects and Music Integration
Particle Effects: Visual Flair and Polish
Game Optimization Techniques
Debugging Techniques and Tools
Saving and Loading Game Data
Game Design Patterns
Testing and Continuous Integration (CI)
Releasing Your Game: Platforms and Distribution
Conclusion: Next Steps in Game Development
Disclaimer

 "Python Game Logic" offers a practical guide to understanding the core principles behind video game creation. It emphasizes the importance of mastering game mechanics and control structures using the Python programming language. Readers will discover how conditional statements and loops dictate game responses to player actions, and how these elements form the foundation for more complex game designs. One intriguing aspect is the focus on building games from scratch, granting developers greater control and a deeper understanding of the underlying code rather than relying on external plugins.
 The book takes a progressive learning approach, starting with Python syntax and basic game setup using libraries like Pygame. It then delves into handling player input, implementing movement and collision detection, and creating basic game AI. Through hands-on exercises and coding challenges, readers will learn to apply these concepts to build functional 2D game prototypes. This approach ensures that even those with minimal programming experience can grasp the fundamentals of game programming and begin creating their own interactive experiences.


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