Programming for Game Design: A Hands-On Guide with Godot

Programming for Game Design: A Hands-On Guide with Godot

Programming for Game Design: A Hands-On Guide with Godot
Автор: Walcott Tonnetta, Wallace Wang
Дата выхода: 2024
Издательство: Apress Media, LLC.
Количество страниц: 467
Размер файла: 4.5 MB
Тип файла: PDF
Добавил: codelibs
 Проверить на вирусы

Front Matter....2

1. Why Learn Programming with the Godot Game Engine?....15

2. Getting to Know Godot....18

3. Writing Scripts....42

4. Storing Data in Variables....60

5. Mathematical Operations....87

6. Branching Statements....107

7. Looping Statements....128

8. Understanding Arrays....146

9. Understanding Dictionaries....171

10. Functions....186

11. Object-Oriented Programming....207

12. Getting Input from the User....233

13. Shooting Projectiles....253

14. Adding Projectiles to a Player....266

15. Hitting Enemies with Projectiles....293

16. Displaying a User Interface....309

17. Adding Physics....338

18. Playing Audio....369

19. Creating and Using Scenes....396

20. Using Signals....422

21. Creating a Simple Tic-Tac-Toe Game....445

Back Matter....459

Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming.

You’ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You’ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games.

By the end of the book, you’ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you’ll learn both programming and the principles of 2D video game design.

What You Will Learn

  • Understand the basics of programming by creating simple video game elements in the Godot game engine.
  • Explore variables and data structures to actively store and modify information about video game objects.
  • Gain a deeper understanding of user interface design.
  • Master simplified programming languages like GDScript.

Who This Book Is For

Aspiring programmers and game enthusiasts seeking an engaging introduction to programming through video game creation.


Похожее:

Список отзывов:

Нет отзывов к книге.