Modeling and Simulation Book - Table of Contents
Front Matter
PART I: DISCRETE SYSTEMS
Chapter 1: Introduction to Modeling
Chapter 2: Modeling a Bike Share System
Chapter 3: Iterative Modeling
Chapter 4: Parameters and Metrics
Chapter 5: Building a Population Model
Chapter 6: Iterating the Population Model
Chapter 7: Limits to Growth
Chapter 8: Projecting into the Future
Chapter 9: Analysis and Symbolic Computation
Chapter 10: Case Studies Part I
PART II: FIRST-ORDER SYSTEMS
Chapter 11: Epidemiology and SIR Models
Chapter 12: Quantifying Interventions
Chapter 13: Sweeping Parameters
Chapter 14: Nondimensionalization
Chapter 15: Thermal Systems
Chapter 16: Solving the Coffee Problem
Chapter 17: Modeling Blood Sugar
Chapter 18: Implementing the Minimal Model
Chapter 19: Case Studies Part II
PART III: SECOND-ORDER SYSTEMS
Chapter 20: The Falling Penny Revisited
Chapter 21: Drag
Chapter 22: Two-Dimensional Motion
Chapter 23: Optimization
Chapter 24: Rotation
Chapter 25: Torque
Chapter 26: Case Studies Part III
Back Matter
Appendix: Under the Hood
Index
JavaScript, the programming language that allows us to add programs to web pages, lies at the heart of almost every modern web application, from social media sites to browser-based games. Just about every device can run it, making it a great choice for writing universally useful code.
The fourth edition of this classic textbook takes you on a journey through the language of the web, starting from its basic elements and building up to engaging, complete programs. The author’s personal experiences from years of maintaining popular open source projects enliven the text with practical insights and examples.
This edition of Eloquent JavaScript updates the book to describe the 2024 version of JavaScript, and shifts the attention given to some topics to better reflect current development practices.
The text takes a practical approach to teaching, rooting theory in plenty of motivating examples. The first half of the book describes the fundamentals of the language, whereas the second half shows how to apply it in two programming environments: the web browser and Node.js. Five project chapters show how to build bigger programs, working through these projects in a piecemeal, conversational way. They include a pathfinding robot, a small programming language, a platform game, a pixel drawing program, and a simple dynamic website.
Exercises provided at the end of most chapters will challenge you to creatively apply the concepts and techniques introduced. The book’s companion website provides an interactive environment for working on these exercises and playing with the example programs.
Whether you’re looking to learn JavaScript or to deepen your programming skills, you’ll find this book full of stimulating material.
Updated to ECMAScript 2024