Preface
Part 1: 3D Assets with Blender
Chapter 1: Creating Low-Poly Models
Chapter 2: Building Materials and Shaders
Chapter 3: Adding and Creating Textures
Chapter 4: Adjusting Cameras and Lights
Chapter 5: Setting Up Animation and Rigging
Part 2: Asset Management
Chapter 6: Exporting Blender Assets
Chapter 7: Importing Blender Assets into Godot
Chapter 8: Adding Sound Assets
Part 3: Clara’s Fortune – An Adventure Game
Chapter 9: Designing the Level
Chapter 10: Making Things Look Better with Lights and Shadows
Chapter 11: Creating the User Interface
Chapter 12: Interacting with the World through Camera and Character Controllers
Chapter 13: Finishing with Sound and Animation
Chapter 14: Conclusion
Index
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Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.
This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they're game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.
By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you'll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Discover what low-poly modeling is and why it matters
Understand how to use materials, shaders, and textures in your models
Explore how to render and animate a scene in Blender
Focus on how to export Blender assets and import them into Godot
Use 3D low-poly models in Godot to create fun games
Design a dynamic and easy-to-navigate game world
Explore how to interact with the game via interfaces
Understand how to export your game for Windows
This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.