Build Stunning Real-time VFX with Unreal Engine 5: Start your journey into Unreal particle systems to create realistic visual effects using Niagara

Build Stunning Real-time VFX with Unreal Engine 5: Start your journey into Unreal particle systems to create realistic visual effects using Niagara

Build Stunning Real-time VFX with Unreal Engine 5: Start your journey into Unreal particle systems to create realistic visual effects using Niagara
Автор: Andurlekar Hrishikesh
Дата выхода: 2023
Издательство: Packt Publishing Limited
Количество страниц: 271
Размер файла: 2,7 МБ
Тип файла: PDF
Добавил: codelibs
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Preface
Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
Chapter 1: Getting Started with Unreal Engine Particle System Frameworks
Chapter 2: Understanding Particle System Concepts
Chapter 3: Exploring Niagara Concepts and Architecture
Chapter 4: Building Our First Niagara System
Chapter 5: Diving into Emitter-System Overrides
Part 2: Dive Deeper into Niagara for VFX
Chapter 6: Exploring Dynamic Inputs
Chapter 7: Creating Custom Niagara Modules
Chapter 8: Local Modules and Versioning
Chapter 9: Events and Event Handlers
Chapter 10: Debugging Workflow in Niagara
Chapter 11: Controlling Niagara Particles Using Blueprints
Index
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 While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code.

 This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5—s VFX system. Throughout the book, you'll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you'll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package.

 By the end of this VFX book, you'll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.

What you will learn

  • Brush up your vector mathematics skills

  • Access and create namespaces in Niagara

  • Add a Niagara system to a Blueprint actor

  • Create a particle system with dynamic inputs

  • Publish a custom module for your team members to use

  • Create Niagara Scratch modules

  • Enable your particle emitters to communicate using event handlers

  • Control Niagara systems using Blueprint public variables

Who this book is for

 This book is for visual effects artists transitioning to real-time virtual production workflow as well as beginners looking to learn Niagara for games and other real-time applications. Game programmers, 3D generalists, and game designers interested in adding VFX for their game and metaverse projects will also find this book useful. A basic understanding of Unreal Engine 5, blueprints, as well as layout, materials, and lighting in Unreal Engine is expected.


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