The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript. 3 Ed

The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript. 3 Ed

The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript. 3 Ed
Автор: Meyer Jeanine
Дата выхода: 2023
Издательство: Apress Media, LLC.
Количество страниц: 500
Размер файла: 6.0 MB
Тип файла: PDF
Добавил: codelibs
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 Table of Contents....4

About the Author....10

About the Technical Reviewer....11

Acknowledgments....12

Introduction....13

Chapter 1: The Basics....16

Keywords....16

Introduction....16

Critical Requirements....19

HTML5, CSS, and JavaScript Features....19

Basic HTML Structure and Tags....19

Using Cascading Style Sheets....25

JavaScript Programming....29

Using a Text Editor....31

Building the Applications....34

Testing and Uploading the Application....40

Summary....41

Chapter 2: Dice Game....42

Introduction....42

Critical Requirements....45

HTML5, CSS, and JavaScript Features....46

Pseudorandom Processing and Mathematical Expressions....47

Variables and Assignment Statements....48

Programmer-Defined Functions....50

Conditional Statements: if and switch....52

Drawing on the Canvas....55

Displaying Text Output Using a Form....66

Building the Application and Making It Your Own....67

Throwing a Single Die....69

Throwing Two Dice....76

The Complete Game of Craps....83

Making the Application Your Own....91

Testing and Uploading the Application....93

Summary....94

Chapter 3: Bouncing Ball....96

Introduction....96

Critical Requirements....101

HTML5, CSS, and JavaScript Features....102

Drawing a Ball or an Image or Images....103

Gradients with a Side Trip to Explain Arrays....106

Setting Up a Timing Event....111

Calculating a New Position and Collision Detection....113

Starting, Positioning and Restarting the video with use of an anonymous function....117

Validation....117

Stopping and Resuming Animation Triggered by Buttons....119

HTML Page Reload....120

Preloading Images....120

Building the Application and Making It Your Own....121

Testing and Uploading the Application....144

Summary....145

Chapter 4: Cannonball and Slingshot....146

Introduction....146

Critical Requirements....150

HTML5, CSS, and JavaScript Features....151

Arrays and Programmer-Defined Objects....152

Rotations and Translations for Drawing....154

Drawing Line Segments....160

Mouse Events for Pulling on the Slingshot....162

Changing the List of Items Displayed Using Array Splice....164

Distance Between Points....165

Building the Application and Making It Your Own....166

Cannonball: With Cannon, Angle, and Speed....173

Slingshot: Using a Mouse to Set Parameters of Flight....183

Testing and Uploading the Application....194

Summary....195

Chapter 5: The Memory (aka Concentration) Game....196

Introduction....196

Critical Requirements....203

HTML5, CSS, JavaScript Features....204

Representing Cards....205

Using Date for Timing....206

Providing a Pause....207

Drawing Text....208

Drawing Polygons....211

Shuffling Cards....213

Implementing Clicking on a Card....214

Preventing Certain Types of Cheating....215

Building the Application and Making It Your Own....216

Testing and Uploading the Application....238

Summary....239

Chapter 6: Quiz....240

Introduction....240

Critical Requirements for a Quiz Game....245

HTML5, CSS, and JavaScript Features....246

Storing and Retrieving Information in Arrays....246

Creating HTML During Program Execution....249

Using CSS in the Style Element....251

Responding to Player Moves....252

Presenting Audio and Video....253

Checking the Player’s Answer....255

Building the Application and Making It Your Own....256

Testing and Uploading the Application....267

Summary....268

Chapter 7: Mazes....270

Keywords....270

Introduction....270

Critical Requirements....278

HTML5, CSS, and JavaScript Features....279

Representation of Walls and the Token....279

Mouse Events to Build and Position a Wall....280

Detecting the Arrow Keys....281

Collision Detection: Token and Any Wall....283

Using Local Storage....286

Encoding Data for Local Storage....294

Radio Buttons....296

Building the Application and Making It Your Own....297

Creating the Travel Maze Application....310

Testing and Uploading Application....321

Summary....322

Chapter 8: Rock, Paper, Scissors....324

Introduction....324

Critical Requirements....328

HTML5, CSS, and JavaScript Features....329

Providing Graphical Buttons for the Player....329

Generating the Computer Move....334

Displaying Results Using Animation....340

Audio and DOM Processing....344

Starting Off....346

Building the Application and Making It Your Own....347

Testing and Uploading the Application....357

Summary....358

Chapter 9: Guess a Word....359

Introduction....359

Critical Requirements....366

HTML5, CSS, and JavaScript Features....367

Storing a Word List as an Array Defined in an External Script File....367

Generating and Positioning HTML Markup, Then Changing the Markup to Buttons, and Then Disabling the Buttons....368

Creating the Feedback About Remaining Wrong Letters....372

Maintaining the Game State and Determining a Win or Loss....373

Checking a Guess and Revealing Letters in the Secret Word by Setting textContent....374

Building the Application and Making It Your Own....375

Testing and Uploading the Application....385

Summary....385

Chapter 10: Blackjack....387

Introduction....387

Critical Requirements....394

HTML5, CSS, and JavaScript Features....395

Source for Images for Card Faces and Setting Up the Image Objects....395

Creating the Programmer-Defined Object for the Cards....396

Starting a Game....397

Dealing the Cards....398

Shuffling the Deck....403

Capturing Key Presses....404

Using Header and Footer Element Types....406

Building the Application and Making It Your Own....407

Testing and Uploading the Application....423

Summary....424

Appendix....425

Circles and Arrows....425

Overview....427

Details of Implementation....428

What You Learned....444

Crossing a Line (Jumping a Fence)....444

Overview....448

Mathematics Refresher....448

Preparing Data....451

Feedback to User/Player....452

Details of Implementation....452

What You Learned....465

Using Scalar Vector Graphics....465

Using SVG to Draw the HTML5 Logo....466

Overview....470

Details of Implementation....471

Using SVG to Draw and Modify a Cartoon....479

Overview....480

Details of Implementation....481

What You Learned....492

Index....493

Gain a deep, practical knowledge of the basic tools used for webpages: hypertext markup language (HTML5), cascading style sheets (CSS), and JavaScript. This updated version includes new and improved games and exercises, and will serve total beginners as well as people with some programming language experience, but not familiar with the combination of HTML, CSS, and JavaScript.

You'll begin at an introductory level with the focus on technical features as well as programming techniques. Each chapter features a familiar game such as Rock-Paper-Scissors, Craps, Memory, and Blackjack or generic examples such as working with Mazes. Other projects include constructing and saving a maze; a basic word guessing game; ballistic games (Cannonball and Slingshot); a quiz requiring items to be put in order; and an animation demonstration featuring a ball, photo or video clip bouncing within a rectangle.

The Appendix contains examples of advanced techniques such as Scalar Vector Graphics programs displaying the HTML5 Logo and a cartoon figure, each of which can be changed dynamically, and mathematical techniques for calculating if a move crosses a line and re-adjusting an arrangement of circles and arrows. The exposition on each example in the chapters and the Appendix includes screen shots and tables revealing the structure of the program and statement by statement explanation of code.

The book also contains suggestions for using the concepts and techniques to build your own programs. If you follow through with your own ideas, you will develop solid programming skills for building websites and for learning other programming languages, including the next version of HTML and current and future JavaScript frameworks, libraries and tools.

What You'll Learn

  • Understand HTML 5 concepts with the help of easy-to-grasp, appealing examples
  • Use HTML5 to explore new avenues for web application and game development
  • Review important new elements of HTML 5
  • Build, test, and upload simple games to a web site

Who This Book Is For

Both absolute beginners and users with some knowledge of HTML who want to learn the new HTML5 features


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