Fabrizio EspΓ­ndola

Биография:

 Fabrizio Espíndola is a Chilean video game developer, specialized in computer graphics. He has dedicated much of his career to developing visual effects and technical art for different projects, e.g., Star Wars - Galactic Defense, Dungeons and Dragons - Arena of War, Timenaus, Frozen 2, and Nom Noms. He is currently developing some independent titles together with his team at Jettelly.

 His great passion for video games was born in 1994 with the appearance of Donkey Kong Country, a game that aroused a deep interest in wanting to know how to develop that kind of technology. To date, he has more than nine years of experience in the industry, and this book contains a part of the knowledge that he has acquired during this time.

 Years ago, while at university, he met a professor named Freddy Gacitúa, who once commented that “a person becomes professional when he contributes to others”. These words were significant to him throughout his education and generated the need to bestow his knowledge on the international community of video game developers.

 Jettelly was officially inaugurated on March 3, 2018, by Pablo Yeber and Fabrizio Espíndola. Together and committed, they have developed different projects among which the Unity Shaders Bible would be one of the most important due to its intellectual nature.
 

Книги:
  • The Unity Shaders Bible: A linear explanation of shaders from beginner to advanced. Improve your game graphics with Unity and become a professional technical artist (2021)